ReseDigi1w-tAdul0205

Harnessing IT to monitor a proxy of the behavior through digital tools that construct a digital phenotype to aid in deviations from pretraumatic behavior

IndiCogn6h-tAdul0001

Laboratory findings – Single approx 25-min behavioural intervention (reminder + filler + mental rotation instructions for Tetris game play) 24 hours after trauma: tested after experimental trauma but not real-world trauma. Main outcome is reduction of intrusive memories over 1 week. Neither game play alone not trauma reminder cue alone was sufficinet: full intervention package is needed.

IndiCogn6h-tMili0002

Laboratory findings – Single approx 25-min behavioural intervention (reminder + filler + mental rotation instructions for Tetris game play) 24 hours after trauma: tested after experimental trauma but not real-world trauma. Main outcome is reduction of intrusive memories over 1 week. Neither game play alone not trauma reminder cue alone was sufficinet: full intervention package is needed.

ReseBiolPrepAdul0188

Pre-deployment risk factors Blood-based biomarkers including metabolites, epigenomic, immune, inflammatory, and liver function markers complemented the most important predictors (Schultebrauks, 2020).